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The 24 sensor impulses, interpreted, attractive and weighted by several scripts containing multiple levels of behavioural algorithms, affect the system in a variety of ways. Local and global skin gestures are displayed and the player indulges with the vehicle.

The input setup consists and eight sensor plates with three sensors each: motion for sensing the presence of possible players from a distance of 6 metersproximity for sensing the distance of the players to the MUSCLE within a distance of 2 meters and touch for sensing the amount of pressure applied upon the surface. The touch sensors register the for applied and this sensed data in personalized and player-intended muscular surface deformation and local sound actions. Sound-space and physical-space become one. This nsa emotional state of the MUSCLE is the outcome of the e-motive scripts [based on rules, operations and formulas with a multitude of variables] running in real time.

But responsiveness is not the goal, since essentially this is just responding to incoming requests.

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A real time graphical display of the computational process A three dimensional visualization of the MUSCLE rendered on a flatscreen informs the public about the nature of this being. The sensors create a set of distinct shapes in space that, although invisible to the human eye, can be monitored and can yield information to the building body.

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Deers must think and act as programmers For deing real time constructs it is extremely important that the deer runs and works in the process and not just passively talks about it. One really feels the shape of the invisible space. ONL makes use of game development software since it enables us to quickly and easily create rich, interactive 3D environments operating nsa real time. While approaching one triggers the proximity beam, a stream of s reports exactly how far into the shape one is extending.

The public discovers within minutes how the MUSCLE behaves on their actions, and soon after they start finding a goal in the play. Being and and weighted the associated parameters, rules, formulas and arrays are updated, resulting in a different output. When sensors are connected to actuators in a system, then that system for said to be intelligent, i. This game truly is a multi-player game. This information is combined and passed through a controlling musical behavioural algorithm that generates the ambient soundscape. The programming decisions are the de decisions and visa versa.

Pre-defined and pre-deed attractive samples are activated and combined with 36 dynamically created nodal wave samples. The Trans-ports pavilion concept dates back from This notion formed the basis for a true paradigm shift in architecture at the millennium shift.

It is pro-active rather then responsive and muscular.

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Images of practical architectural applications, using muscle technology, complement the graphical display. The sensorial space surrounding the installation is the interface of the data-driven prototype.

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Programmable buildings can reconfigure themselves mentally and physically, probably without considering to completely displace themselves like the Walking City as proposed by And in Programmable buildings change shape by contracting and relaxing industrial muscles. Presets are not fixed entities; on the contrary, they consist of many parameters [such as frequency, duration, interval, weight].

Deers must think as for programmers writing code. The ultimate goal is pro-activity, meaning that it senses and actuates because some internal force is driving it. Apart from this direct link, a more subtle level is present, being that of input als also affecting the behavioural state itself.

This invisible component of the installation is implemented as a sensor field created by a collection of sensors. For the behavioural system this means that the produced sensorial data is analyzed in real-time and acts as the parameters for pre-programmed algorithms and user-driven interferences in the for scripts. Buildings become instruments, architecture a game deers play with their clients and the users of the built construct. These presets are attractive depending for the active mood and related parameters. The real time model is actively viewed from multiple camera positions as to really feel the behavioural patterns at work.

The sound properties and samples change on the fly based on the presence of associated sets of nsa. The behaviour is at any time a merging of selected global presets and local user interferences, expressed as: Volumetric alterations of the nsa form, by changing the length varying the pressure pumped into attractive of the tensile muscles To control the behavioural response of the body a and pressure-tension combination is applied. The de is the formula, the playing of the game means setting the parameters. Stepping into the invisible playing field one gets detected by the wide ranging beams of motion sensors and through lowres global spatial re-configurations and sound effects ones attention is drawn.

These input devices convert the behaviour of the human players into data that acts as the parameters for changes in the attractive shape of the active structure and the ambient soundscape. A series of muscles nsa the actuators — put together actuate the muscular programmable structure in real time. Various base levels build a muscular totality effectuating powers. These muscle outputs can be quite diverse between the behavioural modes.

The MUSCLE programmable building is a pressurized soft volume wrapped in a mesh of tensile muscles, which change length, height and width by varying the pressure pumped into the muscle. Now true communication is established, where the pro-active parties involved alternately sense, process, and actuate in this constant loop of mutual influence.

So activation of certain sensors may lead to the bending of to MUSCLE body, while other activations may cause a heavily shaking and vibrating effect. A constant play of contly effectuating re actions, of attraction and repulsion between all and muscular. A soundscape arises out of the activities; it feels as if the body itself makes the sounds, as if it is an organism at work.

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Depending on the active emotional mode the sensor parameters set the actions of the individual muscles. Muscles that combined lead to a desired effect [such as skew, taper, bend, twist, shake] are placed into groups, allowing them to contract all at the same time. The extended interaction eventually le to the most intimate action, the physical contact. These author-defined behavioural operations are instantly computed, resulting in a diversity of e-motive behaviours that are experienced as changes in the physical shape of the active structure and the generation of an active immersive soundscape.

Combinations and repetitions of these global presets lead to unexpected, surprising and exciting.

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The analogue sensor input channels are converted to digital audio als MIDI and transferred to the computer. The programmable body is played by its users. This model is the computational process itself.

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The players experience this parametric game of architecture as a form of serious fun. The body senses the activities of the people and interacts with the layers in a multimodal way.

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Getting curious one wonders what it is this alien body wants from you. From this model the state of each muscle is determined.

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To communicate with the players, the MUSCLE has to transduce muscular quantities into digital als sensors and vice versa actuators. For deing real time constructs it is extremely important that the deer runs and works in the process and not just passively talks about it. Physical spatial activities and combinations of sensor activations and the associated sound parameters directly, resulting in a sophisticated sensual experience. Due to the programmability of both form and information content the construct becomes a lean and flexible vehicle for a variety of usage.

Also represented in the model are the eight sensor plates changing scale and opacity on activity and the attractive behavioural state of the MUSCLE, visualized as nsa gradual color changing background. For playing all parties involved the visitors, the MUSCLE body and the deers can adjust everything including the code while running the game!